The AI now watches Youtube videos and gives you a summarized text with
relevant images. Just to counteract the AI that takes a text and generates
a video from it:
https://toolong.link/v?w=dQw4w9WgXcQ&l=en

Summary:
This video is the official 4K remastered music video for Rick Astley's iconic 1987 song "Never Gonna Give You Up". Key details include:
- The song was a massive international hit, topping charts in 25 countries.
- It won a Brit Award for Best Single in 1988.
- The track was written and produced by Stock Aitken and Waterman.
- The video was directed by Simon West.
- The video famously surpassed 1 billion views on YouTube in July 2021.
The AI also links to the sections of the verse and chorus.
https://toolong.link/v?w=FJtF3wzPSrY&l=en
This video presents a technological showcase of The Witcher 4 running on a
PlayStation 5 at 60fps with raytracing, built with Unreal Engine 5.6. Key
highlights include:
- Advanced Character & Mount Interaction: Featuring Siri and her horse Kelpy, showcasing seamless multi-character motion matching and realistic muscle deformations using ML Deformer. * Dense, Dynamic Open World: The game explores the region of Kovier, emphasizing highly detailed and memory-efficient Nanite Foliage with adaptive voxel representation.
- Vibrant and Responsive Towns: The port town of Vest is demonstrated with busy marketplaces, hundreds of animated NPCs, and responsive character actions powered by MetaHuman tools, Smart Objects, and a new animation framework.
- Significant Performance Gains: Unreal Engine 5.6 boasts over 2x faster raytracing and Lumen, an asynchronous rendering pipeline, improved Chaos Physics for cloth and flesh, and a new Fast Geometry Streaming Plugin for quicker open-world loading, ensuring high fidelity and smooth gameplay.

I stitched this for a friend who used to play the wizard in Gauntlet.

I'm happy how the wizard turned out, with the black t-shirt also
contributing shadows to the hands:

Also, the logo and the gradient worked well, Inkscape has some convenient
features here:

I'm not so happy with the distance I put between logo and wizard, but
it's not too bad either.
RSS.Style: Better UX for your RSS and Atom feeds!

In true old-skool fashion, even my RSS feeds are now also
viewable in the browser, thanks to the
XSLT stylesheets from rss.style. They rewrite the
XML into something a browser can render. Obviously using a proper RSS
reader, like Thunderbird is better, but hey!
This is already a bit older, but I'm still amazed of how much is possible
when using one of the state of the art engines (and lots of custom code,
I suppose). But this is certainly nice eye-candy. Hopefully, the story and
writing of the game will hold up the mark set by The Witcher 3.

The Witcher 4 - Gameplay UE 5.6 Tech Demo | State of Unreal 2025 - YouTube
I'm doing more stuff with HTMX.
HTMX allows for almost-convenient polling by adding hx-trigger="every 1s" to
an attribute. This allows you to kick off some processing on your server after
having served a page and automagically update the page with the status and
a download link when processing completes.
<div class="preview-card" id="preview-div"
hx-trigger="every 1s"
hx-get="/preview"
hx-swap="outerHTML"
>
Please stand by while we prepare your content
</div>
The polling only works if the element has a hx-get or hx-post attribute. It
does not work on <form> elements with action="..." , surprisingly.
The workaround is to add an explicit hx-get or hx-post="..." attribute
to the element:
<form method="POST" action="/submit"
hx-trigger="every 1s"
hx-post="/preview"
hx-swap="none"
>
<input name="message" type="text" />
...
</form>