(Blood &) Sinners

Tags:

Blood & Sinners Poster

I watched this movie in April or May 2025. The German title is Blood & Sinners, while the US title seems to be just Sinners. Overall, the music is entertaining, but I don't get the fawning reviews elsewhere.

I found the movie a bit aimless, and a hodgepodge of interesting ideas. Overall, I think it has more promise than the movie realized. There are some plots that don't go anywhere, which suggests to me that the script went through several rewrites or is a combination of several other scripts.

The setting of the movie is the Deep South in the 1930s.

The population are: (Former) Slaves, (Irish) Whites, the token Asians.

Genre: Vampire Splatter Music Movie

Content-wise, the music gets short-changed. I saw this movie billed as a musical, but to me, it is not. To me, a musical means that the song advances the story and exposes some inner monologue of the actors, which does not happen here at all. I've learned that the term of art is Book Musical. Polyphonic has a treatise on Sinners, and from there it could fall under the type of Backstage Musical.

The Blues/Music gets built up as driving element of the story, except that the idea and the general idea of magic music is lost after its expositional scene.

The story beats are mildly aligned with From Dusk 'Till Dawn (which is fine, From Dusk 'Till Dawn is a good movie).

Some of the story turns are quite weakly motivated. One person runs away in the middle of the battle without motivation. There are some mexicans that have one scene, seemingly hunting for vampires. Who are they and why are they there? The ending is a cliffhanger-style sequel setup.

Weirdly enough, this movie rates as a top movie for 2025 with 7.7 on IMDB, but maybe that is because there were no better movies at the time ?!

Finding the source element of an HTMX syntax error

Tags:

I really like HTMX. But its error reporting is severely lacking. For example, typos or wrong keywords in hx-trigger or other hx- attributes do only result in a nondescript console entry and a stack trace:

htmx:syntax:error

htmx:syntax:error stacktrace

The HTMX documentation suggests only source-diving as a way to find where the attribute parser chokes. While this works, it is not convenient. I have to switch from the minified HTMX library to the development version, and then set a breakpoint on the logging routine, and from there work my way backwards to the origin of the error. Which is most of the time a typo or wrong keyword in an attribute.

Luckily, HTMX can invoke a callback on the htmx:syntax:error event, so we can list the offending elements in the console and make them easily clickable:

htmx.on("htmx:syntax:error", (elt) => { console.log("htmx.syntax.error",elt)});

This still does not report the offending hx- attribute, and also does not tell us, what keyword was wrong or where the expression went bad, but it is a lot closer and does not require us to go source diving.

Now (not) playing: Fallout London

Tags:

Fallout London

Fallout London is a large, user-made mod for Fallout 4. It reimagines London as a postapocalyptic place with several factions.

The mod is certainly a labour of love, and the area is vast and promises interesting setups. Not having played Fallout 4 itself, the whole setting is far too unpaced for my taste.

Fallout London logo

The scenery certainly looks great in the screenshots, but I could not muster the patience to grind through the game to see these parts of the city.

Fallout London scenery

2 Minute Acid with Strudel

Tags:

A colleague reminded me of this:

2 Minute Acid with Strudel

Video thumbnail

Strudel is very much like Supercollider / Sonic Pi, but as a (Haskel and) Javascript library that can do live editing in the browser.

They also have a tutorial .

What I like about this are the built-in sliders / visualizers. Connecting this to MIDI inputs for live performances could also be fun, if I was doing live performances or performances at all.

Now playing: Alan Wake (2010)

Tags:

https://www.remedygames.com/games/alan-wake

Alan Wake game logo

The game is old, from 2010, and thus isn't as humungous as current games, and it runs well on current hardware.

The story is OKish, it follows a writer as he discovers he is in his own story, in a Stephen King / Maine setting. Some darkness takes over people and you have to fight these.

The gameplay is serviceable as well. The whole game is made up like a TV series, with distinct chapters and recaps at the start of each new chapter.

You control Alan Wake from a third-person perspective. The game alternates between a walking simulator and fights where you have to first burn the darkness away from creatures and then shoot them with a gun. Often the creatures come from off-screen behind you, which is not helped by the close perspective.