Hardware: Steam Controller 2

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Valve Steam Controller (2026)

Image of Valve Steam Controller

On May 4th, the new Valve Steam Controller became available. Ordering was a bit harder than I thought, but it seems Valve was overwhelmed by the demand. In fact, it seems to have sold out the first batch within two hours. The problems showed themselves to me as being unable to conclude the purchase, as the credit card verification never popped up.

After that initial hiccup, everything else went smoothly. The controller arrived two weeks later at my doorstep.

What's in the box?

Valve Steam Controller box image

The box looks very good. I think Valve aims straight for a premium experience. The cardboard box feels very sturdy and nice to open.

Valve Steam Controller open box

The box contains the controller, the puck and an USB-A to USB-C cable for connecting the puck or the controller to a PC. The puck is a magnetic loading adapter for the controller. I've grown quite fond of such loading adapters even if they are again proprietary connectors that might get lost. When connecting the controller via the puck to a PC, both get immediately a firmware upgrade via Steam. The process is convenient enough and I also don't have the fear that Valve might lock me out of features by upgrading the firmware.

Look and Feel

image of me holding the Steam Controller

The controller feels very good in my hands. It is matte black, although time will tell how much the coating degenerates when handled with sweaty hands.

Compatibility

When Steam is not present on a device, the controller presents itself as a trackpad with scroll wheel. The right trackpad controls the mouse pointer while the left trackpad acts as scroll wheel. The right triggers act as left/right mouse button. The D-pad acts as cursor keys. This makes the controller not too bad when operating a device that does not have immediate gamepad support.

The controller can connect via USB directly, via the puck (which, again, connects via USB), or via Bluetooth. You can switch between the connection modes when switching the controller on by holding R1-A (for puck mode) or R1-B for Bluetooth mode.

Pixel 9 / GrapheneOS

The Steam Controller connects easily via Bluetooth and shows up as a mouse (touchpad) + gamepad. The right touchpad controls the Android mouse pointer in a good way. The haptic feedback the trackpads give when moving the mouse pointer is not annoying.

Linux PC / Steam

The Steam Controller connects via the puck, which connects via the USB cable. It is immediately recognized by Steam and just works. The middle button ("Steam button") launches Steam in Big Picture mode, turning the experience into a console-like experience.

Linux PC / Tablet

The tablet has no Steam client installed, but the controller "works" there through the puck without needing any fiddling or installing. It is only recognized as a mouse. The KDE settings menu does not recognize the game controller. Installing the steam-devices Debian package immediately lets the controller get recognized, but no inputs are working. Most likely some udev rules need to be added to properly read the controller inputs, but I'll be patient and wait until the Debian maintainers address this.

Windows PC / Steam

The Steam Controller connects via the puck, which connects via the USB cable. It is immediately recognized by Steam and just works. The middle button ("Steam button") launches Steam in Big Picture mode, turning the experience into a console-like experience.

Connecting via Bluetooth also works without problems.

Steamdeck

Image of firmware upgrade software

The Steam Controller connects via the puck, which connects via the USB cable. It is immediately recognized by Steam and just works, but weirdly enough, it wanted to do another firmware upgrade, twice. Otherwise, the components are quite similar to the components used on the Steamdeck. Using the controller in desktop mode as mouse replacement also feels better than using the sameish trackpads on the Steamdeck itself. The L5 button acts there as opener for the start menu, which is a nice shortcut.

Games

While I'm leaning more towards keyboard+mouse , some games lend themselves towards being played with a gamepad.

GTA Vice City

In my quick test, I played GTA Vice City, and using the right trackpad as mouse worked passably. I think for a good experience, I will have to sift through the Steam controller profiles to find one that replicates the keyboard+mouse setup well enough.

Silksong

Playing Silksong with the controller also feels good. The controller feels better than the Steamdeck, as the bottom finger buttons R/L 4 and R/L 5 lie closer to where my fingers expect them, and obviously the controller is lighter than the Steamdeck. Playing with the Steamdeck detached makes me realize that maybe having a dock for the Steamdeck would be interesting.

Now playing: Stephen's Sausage Roll

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Stephen's Sausage Roll

Stephen's Sausage Roll logo

It's a really hard sokoban-style puzzle game about grilling sausages, with very little handholding. It does not tell any story but simply drops you into the puzzles without any explanation. On the flip side, the levels are well thought through and build on each other.

It seems to sell for €30, but I got it for 5€ in a sale, which is quite worth the money.

I struggled with the first "world", averaging maybe one or two levels a day with light play. The second world introduces three new mechanics, which make for complex puzzles again.

Unfortunately, the biggest level in the second world introduces three further mechanics and in addition also is very long and tedious, which put me off the game. I watched the solution on Youtube, and maybe I will revisit the game but that level introduces too many new mechanics without a way to play around with them, and in a setting where each of the new mechanics must be executed flawlessly in a 60+ move sequence.

Now playing: Nordhold

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Nordhold

Nordhold logo

A surprisingly complex tower defense. It has the appeal of the GemCraft series, but the mechanics are different. You build your defense towers along a path on hexagonal terrain and at the same time build up the economy of your village to provide for more resources to build more towers. The first games you play are spent on unlocking all the buildings in some kind of meta-game. Once you have unlocked all the buildings, there is a change to the whole game dynamic as now you can chase beating the game to level 30, when all hex tiles are exhausted. After beating level 30, there is the chase of high-scores by getting your economy and defense good enough to survive wave after wave.

The game could be better, as the first 10 to 15 rounds of a game are mainly about kickstarting your economy, and that slog gets somewhat repetitive. Instead of having to play through these rounds, the game could start you in round 8 (or whatever) with ample resources instead. Otherwise, there is lots of strategy involved combining the right kinds of towers to find synergies. There is the bad luck of drawing bad tiles, but that usually isn't too punishing.

If you like tower defense games, this one is certainly one of the best in the last 5 years.

Now playing: Tainted Grail - Fall of Avalon

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Tainted Grail - The Fall of Avalon

Tainted Grail game logo

The game is a quite good RPG. It borrows heavily from Skyrim, Gothic, Morrowind and a bit of the Witcher and Elden Ring, but the mix is quite good.

You start as somebody possessed by King Artus, who wants to regain dominion over Avalon. The island has been taken over by the Red Blight, and the Knights of Kamelot are reigning from afar, not necessarily well. It is a grimdark setting but manages to be not entirely bleak.

Graphics

I'm playing this on an old(ish) PC with an Nvidia RTX 1080, with graphics at 1080p and "low" setting. The graphics are still OK. The world feels very handcrafted, and for example some of the ruins feel hand-placed but without much transition from the landscape to the ruin blocks. It strongly reminds me of Gothic in that regard. The general idea of the landscape reminds me of Elden Ring, except that the landscape is more gray and not in the glorious colors of Elden Ring.

Graphics reminding me of Elden Ring

World

The world is compressed, but still feels believable (for a fantasy RPG open world world). It is not littered with Ubisoft-style fetch quests and collectibles, and soulless question marks with nothing to explore there. There are some side things to do, like collecting cooking recipes, collecting ingredients for magic potions, some mild crafting, but it is all for making you a better fighter, or keeping you alive. The crafting feels very close to Skyrim.

The characters inhabiting the world are grimdark, mostly, but there are also some weird characters and even mild attempts at comedy. They are not as present as Jaskier in The Witcher, but not having everybody be within the grimdark framework makes for good entertainment.

Witcher-like

Gameplay

The game loop consists of exploring the world, mildly guided by quests, and then selling the loot at merchants, and maybe crafting new stuff. The skills / leveling are taken from Morrowind, where doing any activity improves your ability in it. So, cooking a meal slightly improves your general cooking ability. Running around a lot improves your running ability. And conjuring monsters improves your general magic ability. The fighting feels very much like Skyrim, having bow and arrows, magic and close combat. The fighting forces you to switch weapons more often than Skyrim did, but that adds to the variety.

Bow and arrow

Story

There are various factions and various side quests that are well-written. There is a lot of (English) voiced dialogue, which can get tedious at times, but on the other hand, it is spoken well and the voices feel in-character. Even the side quests have a lot of spoken dialogue and I haven't found a quest without talking yet.

Conclusion

Overall, the game is interesting and touches the right buttons for me. It's enjoyable to just go through the scenery, finding new caves to explore or citizens to speak with. I am currently in the first act of the game and already am overpowered (summoner magicians usually are), but that's fine.

Now playing: Silksong

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Silksong Logo

A classic Metroidvania, doing fights and exploring a vast area. They have a really interesting mix of music and bugs as a theme, where the music becomes more and more central throughout the progress of the story.

It's not easy at the start, but it is not super hard either. The difficulty ramps up a lot.

My main gripe is that there is no downwards attack - I kept on jumping / hitting on enemies below me, Super Mario style. That was, until I discovered that Attack+Down actually does a downwards attack.

The first three levels / maps were fairly easy. I'm now close to the second act, but each boss fight needs some training/repetitions to figure out the rhythm of the boss.

Played on:

  • PS4
  • Windows (Controller really recommended) Using a Steam Controller with GoG Silksong required launching the game from Steam.
  • Steam Deck (Windows GoG version via Heroic) Getting the Steam Deck controller to work with the Linux version of Silksong failed with the same symptoms as on Windows. Launching the Windows version through Steam -> Heroic -> Silksong worked and also made the controller buttons work. Weirdly enough, this is the version I like most. Both the PS4 version as well as the Windows+Controller version felt not as tight as the Steam Deck