For some time, I've been wondering what the income structure of YouTube (and other) video bloggers
looks like. There always was some secrecy about it, likely imposed by the contracts
the people have with YouTube.
This post talks about the revenue
structure. The summary is that you get 1ct per view, but there is a minimum number of videos/views/hours you
need to meet.
The main revenue still seems to come directly from merchandising, stream sponsors and other advertising that's separate
in the advertising that YouTube sells.

Nash is a quite simple (and nice) document editor in a single-page . It does not handle markdown, but on the upside, it has a convenient enough toolbar to handle formatting the content.
This is not unlike my note taking app , but mine uses a backend to save the files in a central location. Nash uses the "share" and "download" functionalities of the containing browser instead.
Nash sports only a single toolbar, while my app has a top and a bottom toolbat. This is a ggd inspiration to reorganie my toolbars and see if I can reduce them to a single toolbar or at least reorganize the actions.
I stumbled over this blog post.
The author seems to have worked in the dating app industry and tells about some statistics
(and subsequent strategies) for dating apps.
Takeaway for me is that what people tell you is not always actionable.
Linus Akesson published an interesting article on a demo by him.

The demo features 9 sprites (hence the name) displayed simultaneously on a C64, hence the name.
There is another video dissecting the demo and how it achieves its "impossible" effect. What impresses me the most is not the dissection but the debugger and scanline visualisation tools shown in the video.
